Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.19 09:29:00 -
[1] - Quote
Most important fix. The gun game... How do you fix this? I have no freakin idea.
Adjustments to sensitivity control, aim assists for dual shock, and better KBM would go a long way.
Toning down agility so characters can't change directions like a fly would also help. Not by much. But there SHOULD be a slight lag and acceleration that should be added if I'm staffing left then cut back right. It shouldn't be instantly like it is now.
Addin a roll for combat or slide would be great. Make shooting while jumping improbable except with a shotgun.
Weapons need to feel more powerfull. I'm not sure how to go this route because to me graphics arn't important. However the lack of animations while shooting, Changing directions, and getting hit definitely takes away from the immersion. Kill Zone 3 definitely has the best "feel" of any game I've ever played. When I shot a gun it felt powerfull. When I shot someone you knew when they got hit. CCP should look to that game for graphical advice.
Add more skills to increase agility, flat running speed, sprinting speed, jumping height, and rolling/sliding distance. Would be much appreciated for speed demons like myself. So after nerfing default agility across the board - give us players who want to be quick speed freaks the choice of skills to outpace others if we put he time and effort into the game.
Add the ability to reload while sprinting. Combat needs to be more fluid and this would be a great addition.
The melee attack should be instant and should NOT require me to pull out a weapon. If this isn't changed then please make it more powerfull and easier to hit people with. I hear next build there will be no knife at all. This makes me sad but I have faith in CCP to make it right.
Jumping needs to be less floaty. I feel like I'm jumpin on the moon. I understand there might be gravity differences on different maps but still - default maps with standard gravity need to feel like the gravity is there. Make the jump go up and down much faster.
Speed boosters should effect agility and flat running speed. As well as sprinting speed. They require massive CPU and PG and valuable slots.
The whole detection for TacNet is flawed. It's so easy to pop up on someone's radar that it makes stealthy and ambush play very hard. I could make a whole topic on this but it really needs to be overhauled and require more effort to detect and scan someone. I realize sensors and such will be added soon though so we'll see. I will say that we should always be able to see anybody, but wether or not they pop up with a signature is dependent on equipment, enemy profile signature, and skills of both parties.
Maps need more detail, and cover. Some plants would be nice. Right now everything is so barren that it can be boron and depressing. Are you telling me there are no gardens in the future? We need more detail on maps.
A first person cover system would be an awesome addition.
More CPU/PG with high and low slots for later tiered suits would be great. More customization is always a good thing.
Low Powered modules need some loving. They seem to be completely outclassed by high powered ones.
A helmet module and leg module would be an awesome addition.
Assault suits, should be able to carry two light weapons to separate them from the pack.
Scout suits are only slightly faster than assault suits but have nothing else going for them at the moment. Last time I played they had the worse CPU/PG of all the suits.
Logistic suits should have a unique slot for better unique support equipment. For example like a nanotechnology injector that can be used from a little distance.
Heavies have the right idea with a unique weapon slot but need balancing.
More map varieties and more battle types would be nice. Like shi to ship combat. Installation combat. City combat. More interaction with MCCs would be awesome as well.
Just a few ideas!
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